Characters

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Characters

Post  RightHandofSithis on Thu Jan 05, 2012 2:01 pm

Dark Brotherhood

Listener (After the player)

Ruccia Valeius
•Imperial Female
• Elderly
•Personality not that important. In the face of her death, she is confident she will defeat the MT and outraged at them.
•If the Players joins the MT, the Black Hand meets and decides which one will replace the listener. Ruccia enters, stating the Night Mother had spoken to her (she was in Dawnstar at the time) and the new listener is settled.

Speakers

Umbra Mortis
• Imperial Male
• Middle Aged.
• Name is Latin for ‘The Shadow of Death’
• Has a Morbid and Poetic personality.
• Was born into a noble Cyrodiilic family, but eventually killed his parents when he was 17 for reasons he cares not to discuss. He joined the DB a few months later. Was a Silencer before the Black Hand fell. Became an assassin in the service of many people across Tamriel and eventually found his way to Skyrim. Currently in service to Maven Black-Briar and lives at the Bee and Barb in Riften. The Player needs to assassinate Mortis' last target for the Black-Briar family before he will join the DB.

Sinistre Valtieri
• Breton Male
• Vampire over 400 years old. Aesthetically in his mid-30s.
• Sinistre in French means ‘Sinister’
• Is very welcoming and supportive of other DB assassins (Similar to Vicente Valtieri)
• Descendant of Vicente Valtieri (Oblivion). Was born around 100 years after Vicente was turned into a Vampire. Was turned himself in his mid-20s (the irony). Infiltrated human society and lives in the Winking Skeever in Solitude. Has never been a member of the DB, but his lineage has grabbed the attention of the DB. He had accidentally been sloppy when feeding, and now has a group of Vampire Hunters after him. the Player needs to assassinate them before he will join the DB

Evangeline Maria
• Breton Female
• Late teens/early 20s. Petite and Beautiful
• Has a combination of a sweet and morbid personality
• She was raised by her mother, who was sweet and kind to her, until her mother was brutally murdered by her father right before her eyes when she was 8 (thus giving the combination of sweet and morbid). She fled and eventually killed her father. She joined the Dark Brotherhood a few years later and was trained to be an assassin in the Wayrest Sanctuary. She quickly rose in the ranks of the Brotherhood and had acted as Mistress of the sanctuary a number of times. At the time of the fall of Wayrest, she was on a contract. Upon return, she fled to Skyrim. She now lives in the Markarth Warrens, where she murders those that mistreat her. A mercenary had raped her recently, and she had been trying to kill him, but can't (for whatever reason). She joins the DB when the player eliminates him for her.

Deldyn Sadri
• Dunmer Female
• Middle Aged.
• Has an arrogant personality.
• Was born into the nobility of a Minor Dunmer House on Solstheim. Their family name was ruined when her father took up a Skooma addiction and her mother after a reaver attack. She took as much gold as she could and fled to Cyrodiil. There she had killed a poor farmer who had tried to rape her and found out that she enjoyed murder. A few years later she joined the DB. In time she was given orders to try and establish the DB on Solstheim. She lead a few assassins to create a small sanctuary on Solstheim, it what is now known as Ashfallow Citadel. In time though, the Morag Tong sought to establish a holding on Solstheim, and forced Sadri's small force out. With nothing left on Solstheim, she opted to return to the mainland, and try to find some remnants of the Brotherhood. Instead of being sought out by the Listener, she sought him out. Does not have a quest to join.

Unique Recruitable Members
Volandil
• Altmer Male, Lich
• Looks mid 50s, over 200 years old
• Has an unwelcoming and snobbish personality. Incredibly sadistic and twisted.
• Necromancer
• Trains Conjuration
• Has a shrouded past. It is known that he was a high ranking member of the Order of the Black Worm since the times of the 'Warp in the West', and was favored by Mannimarco (he may possibly have been his son), and that he was granted many boons from his lord, including Lichdom. It is speculated that he may have caused the collapse of the Mages Guild by manipulation, curses and the murder of some influential members of the guild (this is never confirmed). He now lives in complete isolation (save his undead minions, some of which follow him when he is recruited), and it is unknown what his plans are now.

• Recruitment specifics under Side Assassinations (General Discussion).


Morag Tong

Grandmaster
Gilyan Sedas
• Dunmer Male
• Elderly
• Has a wise character and is shrouded in mystery.
• He had appeared in the game Morrowind (Not that he did much or had much rank). He continued to serve the Tong during and after the Oblivion Crisis. He had gained much popularity after the Oblivion Crisis when he had orchestrated many attacks on the Dark Brotherhood, and nearly drove them out of Morrowind entirely, and he earned the title of Grandmaster by slaying the previous Grandmaster. Following the destruction of Vivec city by the Ministry of Truth, he and only a handful of MT members on Vvardenfell survived beneath the ruins of the city. He occasionally went to the surface of the ruins to scavenge what he could, and witnessed the horrible sights of Red Mountain each time. Eventually he and his small band were forced to move. He had managed to make his way to Sadrith Mora, the closest city to Vvardenfell that had survived the eruption and was not yet invaded by the Argonians. There he met up with a few more MT members and had made the decision to move to Vounoura. There they held up before the decision was made to disband. He had hoped he would be able to revive the Tong before he had died, but seeing his end draw near, he had called the Tong back together in Windhelm.

Masters

Bradasou Hlaalu
• Dunmer Male
• Elderly
• Has a wise and dark character.
• Was a survivor of the Red Year. Had been a member of the Tong since birth, as his parents were both members. Was born early in the Fourth Era. Had never known a life outside of the Tong until they disbanded. Had gained Master rank before the Red Year for his skill and determination, assassinating many DB leaders on the mainland. Is one of the more senior masters of the Tong, and holds a rivalry with Llaala

Llaala Gidran
• Dunmer Female
• Elderly
• Has a welcoming, if a bit dark and mysterious, and wise Character
• Was orphaned during the Oblivion Crisis at age 10. She was discovered in the ruins of Ald’ruhn by a MT member and was bought back to the headquarters in Vivec. She was trained in the arts of murder and by her 21st birthday, she was an accomplished assassin. Her prestige grew until she had to retire to Vounoura. When she heard the MT was regrouping, she had volunteered to come out of retirement and assist in restoring the MT and training the new recruits. is one of the more senior Masters of the tong, and holds a rivalry with Bradasou.

Bradas Senoril
• Dunmer Female
• Mid 30s
• Has a dark and morbid personality
• She was born and raised in the wasteland of Morrowind, where she had learnt resolve, survival skills and leadership (she had lead a small group of Dunmer survivors). She had relied on stealth and secret murder to eliminate her enemies after her parents had died in the harsh environment. She eventually immigrated to Skyrim when her clan was virtually destroyed and she was being hunted relentlessly. When she heard that the MT was rebuilding itself, she had joined and because of her past experiences, she was made a master.

Gordish gro-Kashug (Courtesy of EPK22)
• Orc Male
• Middle Aged
• Proud, stern and unforgiving
• Gordish was born outside Cheydinhal to hunter parents. Gordish was often tasked with taking their goods to market, yet he was not destined to follow in his parents footsteps. Shortly after coming of age he joined the Imperial Army only a few years before the Empire signed White-Gold Concordat to end the Great War. Gordish continued to serve despite his misgivings about the Concordat - seeing it as a defeat. With his upbringing in the woods around Cheydinhal, Gordish was a proficient stalker, yet also gifted in the art of persuasion from his experience in the market. Both of these skills made him a prime candidate for the Penitus Oculatus. In the Pentitus Oculatus he honed his skills but it was not to last. Stationed on the Skyrim-Morrowind border he witnessed the troubles of the Dunmer as they made their way out of the wasteland and towards the Skyrim border. The Imperial garrison at the border did nothing to assist them. Reaching his breaking point, Gordish left the service of Empire for good, settling in Skyrim and eking out a living as a hunter once again for a time. Tracked down by Pentitus Oculatus, Gordish was severely beaten and left for dead for deserting. Happened upon by Bradasou Hlaalu as he journeyed into Skyrim, the veteran assassin took Gordish under his wing.

Unique members

Ingvar Twin-Daggers
• Nord male
• Mid 30s
• Has a tough, nordic character (but respects the Dark Elves, obviously)
• A member of the council of Windhelm as a result of family heritage and his close relationship with Ulfric, he is a secret worshipper of Mephala. Because he makes his views on the Dark Elves voiced, he is also friends with Brunwul Free-Winter. He Secretly joins the MT to extend his worship of Mephala, and was made the Right hand of Gilyan because he was able to ensure the Leaders of Windhelm didn’t know of the MT’s presence in the city, and if they did find out, he is able to keep them off the MT’s back (unless the MT makes itself obvious).


Yahahulu Han-Ilu
• Dunmer Male
• Middle aged
• Has a proud personality.
• He is not an assassin, and barely worships Mephala, but he has been invited into the MT because he is a traditional Dunmer Blacksmith. He makes the armour and weapons for the MT members and passes his craft to his apprentice.
Ashahul Han-Ilu
• Dunmer male
• Early 20s
• Has an eager and proud personality
• Son and Apprentice to Yahahulu Han-Ilu


Recruitable characters (by EPK22)

Bralin Sarayn
• Dunmer Female
• Monk (This class isn't used much in Skyrim but I wanted a through back to some Monks in Morrowind that were Tong assassins)
• Middle-Aged
• Calm and patient - can be found meditating
• Trains One-Hand (Expert), sells restoration and alteration spells and scrolls

Combat Style: Favors a light and balanced one handed blade, augmenting her combat and preserving and her lightly armored frame with restoration healing and wards along with alteration magic.

Background: Found in her small camp outside Falkreath wearing leather armor. She is a former member of the Fighters Guild in Cyrodiil. Her crime against the guild, killing another member, has forced her to flee to Skyrim where they have no presence. She is ready to pack up and head east at word that people are asking questions about her in town.

Responds best to: Persuade - Protection from the Fighters Guild

-----------------------------

Jo'Raksada
Khajiit Male
• Assassin
• Eldery
• A bit grumpy and short in his old age
• Trains Alchemy (Master), sells potions, ingredients and recipes

Combat Style: Though not as ideal for field operations, will favor his bow for ranged assassinations or simply his claws. In addition to his skill in alchemy, he is also adept at conjuration and will summon when forced into close combat. Prefers cloths over armor (DB Shrouded Robes or MT equivalent).

Background: Can be found with one of the Khajiit Caravans selling ingredients and wearing simple robe or some sort of traveling cloths. When engaged will complain about the cold weather of Skyrim and the lonely roads they wonder. In his youth he ran with a band of Khajiit assassins for hire in Elsweyr where he learned his trade, supplying the group with potent poisons.

Responds best to: Persuade - Offer a warm home and camaraderie.

-----------------------------

Antoni Abitius
• Imperial Male
• Nightblade
• Middle-Aged
• Vain and arrogant
• Trains Destruction (Expert), sells an eclectic variety of scrolls and books (skill up) from his travels

Combat Style: Blade and blast; favors his Elven sword and destruction magic when the situation calls for it. Wears Elven armor with a dark mage hood. Also dabbles in illusion.

Background: A freelance killer and mercenary of some renown, he has traversed much of Tamriel seeking to make a name for himself and accumulate gold and jewels. He claims to be of the noble Abitius family, though little is known of them today. Skyrim is his latest stop and he can be found in one of Whiterun's inns, boasting of his exploits and showing off his finely polished Elven armor and blade. Will be found to sleep in either Whiterun inn.

Responds best to: Persuade - Opportunities to further prestige and riches

-----------------------------

Greiri
Nord Female
• Thief
• Mid 20s
• Quiet, reserve - prefers to stay unnoticed
• Trains Lockpicking (Master), sells lockpicks

Combat Style: Less experienced with combat, she is a master in sneaking and lockpicking. In combat she will rely on bow, doing her best to stay out of combat, but keeps a dagger on hand when needed and is proficient with on-hand blades. Found in civilian cloths when you come to her, will wear light armor once recruited.

Background: A petty thief from the time of her youth, her experience lead her to become the Jarl of Morthal chief security officer and can be found in Highmoon Hall (where she will be assigned a bed if possible). There is no lock she can't crack. What she lacks in combat experience she makes up for in her value at getting other assassins in place to do the deed. Recently some prized items of the Jarl have gone missing. Could she be a suspect?

Responds best to: Intimidate - Threaten with turning her in to the jarl

-----------------------------

Roggar
Nord Male
• Assassin
• Early 30s
• Unnerving, a bit off, friendly one moment but can turn on a septim
• Trains Illusion (Expert), sells soul gems (some with souls of who he has murdered)

Combat Style: Favors Illusion spells to entrance his targets, ending their lives with dagger once he closes in, though not before strumming a off key tune on his lute. Excellent at sneaking, he's likely to wear cloths rather than light armor (DB Shrouded Robes or MT equivalent).

Background: Found in the Bard's College, he is a bard in training with a dark secret - he's a murderer. When approached he will force you to listen to his subpar music which will lead you to believe that he's not really cut out for entertaining.

Responds best to: If you simply lie to him saying that his music is good, he will let you in on his little secret and gladly join for a chance to murder. If you tell him the truth that he is a horrible musician, he will need more persuasion.


Side Assassination Characters
(By polarchill12)

Name: Alferos
Race: Breton
Age: Late 20s.
Personality: Cautious but quick to fight in his defense.
Fighting Style: Likes ranged attack with bows (or crossbows if you have dawnguard) When he gets in close in he uses a sword and a dagger (that involves his families murderer).
Appearence: Wears leather or scaled armor. He looks rather timid and innocent until you get to know him. He uses a glass dagger with an enchantment against vampires and a sword with the same
Description: As a child in the city of Wayrest his family were murdered by vampires. He angrily followed these monsters with only a dagger in his hand. He caught them in a fight with some hunters and took the vampires distracted advantage to kill their leader. This got the attention of the hunters leader (Tor Fang-Puller) who took the boy under his wing. Alferos quickly learner that Tor gave no mercy to vampires even if their own were turned. Eventually this made Alferos very unsure of his father figure Tor. He became very cautious always sending others to scout and taking ranged approach. He became weak after years of watching his good men be killed by Tor and they grew apart. When he got attacked while searching for vampires he was brought before Tors worst enemy. The head of family of merchants who were really vampires (the Xazors) he didn't know what to expect. Then they turned him and he knew he couldn't return to Tor so he gave him up. Then the Xazors gave him to the db/Mt where he became a good assassin.



Celegth
Race: Wood Elf
Class: Healer or Sorcerer (I want to bring back old oblivion classes. Probably healer.)
Age: Early 20s
Personality: Optimistic and wise. Always ready to prove himself.
Sells: (Possibly) Sells restoration/destruction spell tomes (depending on the class turn out) and potions.
Appearence: Small and stringy wood elf usually wielding nothing but magic and the occasional bow.
Combat: Uses magic when close but is known to wield a bow from his days in Vvardenfall.
Description: As a child he lived a pampered life but he hated it. At an early age he ran away and went into the Vvardenfall wilderness. He was chased by Thalmor first as missing then as wanted when he fought back. He eventually embraced a life with a tribe of Great Apes. There he became skilled with a bow and magic. He made best friend with an ape name Rhougr. Rhougr was the only one who knew his true identity. Eventually a Synod member came to the village on a trip and found him. He saw Celegth's natural talent and brought him with him. He got trained and quickly rose in rank. Then he was sent to investigate College of Whispers activity in Skyrim and came face to face with an assassin. He was yet strangely interested so he asked to join the assassin's organization. Hopefully the assassin let's him live. He would do anything to be reunited with his old friend Rhougr.


I won't mark this as finished until people are satisfied with what I've done.


Last edited by RightHandofSithis on Sat Mar 02, 2013 3:24 pm; edited 16 times in total
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Re: Characters

Post  EPK22 on Fri Jan 06, 2012 9:19 am

These are sounding good, I like the addition of Ingvar and how he got wrapped up in the Tong through his worship of Mephala. Good touch with the mention of Vounoura - that's a nice semi-obscure detail.

I do have some questions though...

Will you be developing other lower ranking named NPCs or simply use generic initiates? Would you like any of us to take a stab at them?

Also, my preference on Ingvar may be that he remains in Windhelm to run interference and gather intel rather than be promoted to master and given a branch. He could serve has the Grand masters right hand man (be it Gilyan Sedas or the player when he reaches that point) - perhaps instead of being murdered by the DB as part of their questline, he would need to be captured and tortured into giving up the locations of the MT HQs in skyrim.

An Orc would be a nice addition here as a master instead, given their propensity to all worship Daedra - there was also a few in the Tong during Morrowind.

Side note, Ravyn Imyan is the Dunmer who is running with the Thieves guild. Not sure how, if at all he could fit into the mod though. It could have him moved out of the Cistern and a target for assassination since the Tong can no longer trust his allegiances given the relationship between the Dark Brotherhood and Thieves Guild in Skyrim.

You also have Dunmer with the surname "Sadri".

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Re: Characters

Post  EPK22 on Fri Jan 06, 2012 12:42 pm

Here's my shot at the additional Tong Member if you want to go in this direction:

Gordish gro-Kashug
• Orc Male
• Middle Aged
• Proud, stern and unforgiving
• Gordish was born outside Cheydinhal to hunter parents. Gordish was often tasked with taking their goods to market, yet he was not destined to follow in his parents footsteps. Shortly after coming of age he joined the Imperial Army only a few years before the Empire signed White-Gold Concordat to end the Great War. Gordish continued to serve despite his misgivings about the Concordat - seeing it as a defeat. With his upbringing in the woods around Cheydinhal, Gordish was a proficient stalker, yet also gifted in the art of persuasion from his experience in the market. Both of these skills made him a prime candidate for the Penitus Oculatus. In the Pentitus Oculatus he honed his skills but it was not to last. Stationed on the Skyrim-Morrowind border he witnessed the slaughter of Dunmer civilians at the hands of invading Argonians as they made their way towards the Skyrim border. The Imperial garrison at the border did nothing to stop the bloodshed. Reaching his breaking point, Gordish left the service of Empire for good, settling in Skyrim and eking out a living as a hunter once again for a time. *Tracked down by Pentitus Oculatus, Gordish was severely beaten and left for dead for deserting. Happened upon by Bradasou Hlaalu as he journeyed into Skyrim, the veteran assassin took Gordish under his wing.

*I found the whole idea that Gordish simply befriended Bradas Senoril, followed her and eventually became a master like her hard to swallow. I made some changes above


Last edited by EPK22 on Fri Jan 06, 2012 1:47 pm; edited 2 times in total

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Re: Characters

Post  RightHandofSithis on Fri Jan 06, 2012 1:20 pm

I like your ideas EPK. I was hoping of leaving the Thieves Guild out of this, as Delvin Malory also works for the DB, so the Thieves Guild couldn't help both.

I think Ingvar could be the right-hand man of the Grandmaster, and if the player doesn't join the tong, he could be part of the group defending him (See questlines). So I'd assume Gordish would take his place as master. (I'm trying ot keep the number of targets equal for both the Tong and the Brotherhood).

The idea of Gordish having a history of the Penitus Oculatus is interesting. I'm not sure if the PO is a purely Imperial organisation or not. The UESP does not mention it. So I'd imagine that would be Ok.

If you guys want to have a go at lower ranking member , you're welcome to. We wouldn't need to register this on the aspects page, as they'd only be lower ranking members, and wouldn't do much. And I might be able to help if I have time and don't have to fix anymore of my work. But I don;t think we'd be able to name every lower ranking member, that could be just a bit to much work.

Here is a tool that you can use for getting names. Tes name generator It's a name generator designed specifically for The Elder Scrolls.

And I didn't realise that a Speaker of the DB and master of the MT both had the same last name, I'll fix that now.
Tes name generator


Last edited by SunnyDayCloud on Fri Jan 06, 2012 4:27 pm; edited 1 time in total (Reason for editing : linkifyed =3)
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Re: Characters

Post  EPK22 on Fri Jan 06, 2012 1:39 pm

I agree on Ravyn Imyan, which is why I noted he may make a good candidate for housekeeping. Don't want a former Morag Tong potentially so close to the Dark Brotherhood.

On Ingvar - Though serving as a protector in the last stand is acceptable, I really do like the idea that the Dark Brotherhood might torture information out of him. Yes, this was the thought, Gordish would be the last master replacing Ingvar.

I do not see why the Penitus Oculatus would be limited to only Imperials (if that is what you mean) - though I certainly would not be against him being an Imperial instead - only needs a name and race change in that case.

I agree with the lower members sentiment - it would get out of hand. Perhaps one or two, but the rest can be randomly generated "initiates". See my questlines post about recruiting companions though. I think that would be an easy way to address this. The problem with this of course is the voices which we couldn't match with new scripts.

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Re: Characters

Post  RightHandofSithis on Fri Jan 06, 2012 2:32 pm

With Ingvar. Sorry, yes, he will not be at the grandmasters last stand. I've already modified it so he is tortured. (this is why I didn't want to work on two aspects at the same time)

And Gordish can still be an Orc. I haven't found solid info that the PO only accepts Imperials. It's just I think I read it somewhere, I probably didn't. The SESP doesn't specify any restrictions on the PO. So he should be right.

And we could introduce our own companions. Not a lot, but a few. 5 maybe.
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Re: Characters

Post  EPK22 on Fri Jan 06, 2012 2:45 pm

RightHandofSithis wrote:And we could introduce our own companions. Not a lot, but a few. 5 maybe.

Yes, maybe that would work better and we can ensure they are fitting members. This way we could have them voiced ourselves with Morag Tong or Dark Brotherhood specific dialogue if they join. One way to work their recruitment is to have a Master/Speaker give you a list of possible candidates to pick from that they have been watching. You could than tell them which Base/Sanctuary to call home (much like you tell your spouse which home to live in). It could actually be the same list for both sides.

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Re: Characters

Post  RightHandofSithis on Fri Jan 06, 2012 2:50 pm

Yes. And when confronted they could act tough, or scared, or confused so that people who choose to visit them in their sleep could feel a bit more like a Speaker (if in the DB. And yes the Player is Listener, not a speaker, but it could still be fun.)
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Re: Characters

Post  RightHandofSithis on Fri Jan 06, 2012 2:56 pm

If you'd like EPK, you could create those characters. Just tell me and I'll mark you as doing the characters in the story-writing section.
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Re: Characters

Post  RightHandofSithis on Fri Jan 06, 2012 8:17 pm

Also, the invasion of Morrowind by Black marsh happened well before the Great War. I'll add him to the original list and modify it.
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Re: Characters

Post  SunnyDayCloud on Sat Jan 07, 2012 12:32 pm

I like where this is going so far.

i especially like how the player gets to recruit new members himself.
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Re: Characters

Post  EPK22 on Mon Jan 09, 2012 9:10 am

RightHandofSithis wrote:Also, the invasion of Morrowind by Black marsh happened well before the Great War. I'll add him to the original list and modify it.

Sorry for the delay, I don't go online much during the weekend.

Even with the invasion happening well before, its still probable that the Argonians may be occupying areas and/or clashing with refugees heading to or from. But your edit leaves it a bit more open, which obviously works for something like this. Thanks.

As for making up these secondary characters to recruit, sure, I can handle that. I'll also include their "class" (all NPCs are assigned one) and their combat style. We should probably consider doing that for the main characters as well, it seems to be a bit background driven and would give a base for when the future modders would create the character. For instance, some of your proposed characters may actually prefer certain magic abilities instead of being straight up assassins or maybe another (like Arnbjorn prefer less discrete methods of killing when their cover is blown.

Festus Krex seems to be the only one that isn't classed as an assassin. Maybe most or all of the main characters are simply the assassin class. I could however see some as nightblade, some form of mage (that utilizes sneak), rogue, scout, thief or even apothecary and may use some of these for my secondary characters.

For reference - In Morrowind, the Tong's classes ranged from the obvious assassin to agent, nightblade and monk (also noble). In Oblivion, the Dark Brotherhood had again mostly assassins but also an archer, mage, rogue and battle mage.

Uesp has a /skyrim:classes that can be used for reference.

---------------------------

Gordish class/combat:
Class: Assassin (with Scout-esq qualities)
Combat style/Weapons: Proficient Archer preferring to do ranged assassinations. For close combat, he will switch to one-handed axe which he favors over blades. Also carries ebony dagger gifted by Bradasou Hlaalu when Gordish was honored with the master title.

Though the background really isn't needed, I thought it nice detail for when the actual NPC is created in game.

---------------------------

Note - Though there is definitely a Morag Tong style of armor, maybe some members do not wear it until they go out for the final battle or maybe not at all. I could see Gordish simply preferring leather armor in combat and some plain "off duty" type cloths while in his base. I could see mage types waring robes, not necessarily branded to the Tong (as the DB has). In otherwords, perhaps the Tong does not have an official as the DB seem to have.

Also, perhaps the Tong have some sort of meditation/exercise garb they don - from Morrowind it looked like some of them simply worn black cloths.

Just a thought for the future.


Last edited by SunnyDayCloud on Mon Jan 09, 2012 11:17 am; edited 1 time in total (Reason for editing : Linkifyied =3)

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Re: Characters

Post  RightHandofSithis on Mon Jan 09, 2012 1:01 pm

Cool. I'll show that you are continuing the Characters on the Storywriting page.

Could you also do the classes for the main characters while you're at it? For the Black Hand, I can see them all as being particularly stealthy. I couldn't imagine someone like Gogron advancing into the Black Hand.

For the Morag Tong, they were very professional in Morrowind, and most members wore their armor in the guildhalls. A few however, wore robes or black clothing (I could see the Grandmaster wearing robes, like Eno Hlaalu from Morrowind). But I could see both happening. Some members wearing their armor all the time, some not.
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Re: Characters

Post  EPK22 on Mon Jan 09, 2012 1:30 pm

Sounds good, I'll take care of their classes too. Yes, a guy waltzing around in heavy armor is probably not a good choice, lol.

Good point on the Tong. Now that I think of it, I feel they would be more professional than the DB.

On a side note, to give these followers more value, I'm thinking of assigning them as trainers and/or sellers of certain things.

For instance one may be a master alchemist that can sell you training and ingredients. Since the player has maybe 5 to choose from but can only pick 3, if they have chosen the DB side they make actually make the decision NOT to choose this particular follower since they already have Babette at their disposal. I'm thinking a couple of the masters/speakers could provide training as well so the player can again make a conscious choice on who might actually be a more valuable follower for the organization. In the end, it wouldn't matter, just another small layer of thought that a keen player could take into account.

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Re: Characters

Post  RightHandofSithis on Mon Jan 09, 2012 1:35 pm

Cool. You have some great ideas EPK. It's nice to have you on the team.
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Re: Characters

Post  EPK22 on Tue Jan 10, 2012 8:16 am

Here is my go at the recruitable followers, let me know what you think:

Bralin Sarayn
• Dunmer Female
• Monk (This class isn't used much in Skyrim but I wanted a through back to some Monks in Morrowind that were Tong assassins)
• Middle-Aged
• Calm and patient - can be found meditating
• Trains One-Hand (Expert), sells restoration and alteration spells and scrolls

Combat Style: Favors a light and balanced one handed blade, augmenting her combat and preserving and her lightly armored frame with restoration healing and wards along with alteration magic.

Background: Found in her small camp outside Falkreath wearing leather armor. She is a former member of the Fighters Guild in Cyrodiil. Her crime against the guild, killing another member, has forced her to flee to Skyrim where they have no presence. She is ready to pack up and head east at word that people are asking questions about her in town.

Responds best to: Persuade - Protection from the Fighters Guild

-----------------------------

Jo'Raksada
Khajiit Male
• Assassin
• Eldery
• A bit grumpy and short in his old age
• Trains Alchemy (Master), sells potions, ingredients and recipes

Combat Style: Though not as ideal for field operations, will favor his bow for ranged assassinations or simply his claws. In addition to his skill in alchemy, he is also adept at conjuration and will summon when forced into close combat. Prefers cloths over armor (DB Shrouded Robes or MT equivalent).

Background: Can be found with one of the Khajiit Caravans selling ingredients and wearing simple robe or some sort of traveling cloths. When engaged will complain about the cold weather of Skyrim and the lonely roads they wonder. In his youth he ran with a band of Khajiit assassins for hire in Elsweyr where he learned his trade, supplying the group with potent poisons.

Responds best to: Persuade - Offer a warm home and camaraderie.

-----------------------------

Antoni Abitius
• Imperial Male
• Nightblade
• Middle-Aged
• Vain and arrogant
• Trains Destruction (Expert), sells an eclectic variety of scrolls and books (skill up) from his travels

Combat Style: Blade and blast; favors his Elven sword and destruction magic when the situation calls for it. Wears Elven armor with a dark mage hood. Also dabbles in illusion.

Background: A freelance killer and mercenary of some renown, he has traversed much of Tamriel seeking to make a name for himself and accumulate gold and jewels. He claims to be of the noble Abitius family, though little is known of them today. Skyrim is his latest stop and he can be found in one of Whiterun's inns, boasting of his exploits and showing off his finely polished Elven armor and blade. Will be found to sleep in either Whiterun inn.

Responds best to: Persuade - Opportunities to further prestige and riches

-----------------------------

Greiri
Nord Female
• Thief
• Mid 20s
• Quiet, reserve - prefers to stay unnoticed
• Trains Lockpicking (Master), sells lockpicks

Combat Style: Less experienced with combat, she is a master in sneaking and lockpicking. In combat she will rely on bow, doing her best to stay out of combat, but keeps a dagger on hand when needed and is proficient with on-hand blades. Found in civilian cloths when you come to her, will wear light armor once recruited.

Background: A petty thief from the time of her youth, her experience lead her to become the Jarl of Morthal chief security officer and can be found in Highmoon Hall (where she will be assigned a bed if possible). There is no lock she can't crack. What she lacks in combat experience she makes up for in her value at getting other assassins in place to do the deed. Recently some prized items of the Jarl have gone missing. Could she be a suspect?

Responds best to: Intimidate - Threaten with turning her in to the jarl

-----------------------------

Roggar
Nord Male
• Assassin
• Early 30s
• Unnerving, a bit off, friendly one moment but can turn on a septim
• Trains Illusion (Expert), sells soul gems (some with souls of who he has murdered)

Combat Style: Favors Illusion spells to entrance his targets, ending their lives with dagger once he closes in, though not before strumming a off key tune on his lute. Excellent at sneaking, he's likely to wear cloths rather than light armor (DB Shrouded Robes or MT equivalent).

Background: Found in the Bard's College, he is a bard in training with a dark secret - he's a murderer. When approached he will force you to listen to his subpar music which will lead you to believe that he's not really cut out for entertaining.

Responds best to: If you simply lie to him saying that his music is good, he will let you in on his little secret and gladly join for a chance to murder. If you tell him the truth that he is a horrible musician, he will need more persuasion.

-----------------------------

Also, I don't want to go overboard with the trainers so as the DB already has Nazir and Babette available in addition to the 3 they pick from the above list, they will get no more. To even things out however, I will assign two of the Morag Tong masters to training (one being Light Armor to mirror Nazir). So each side of the war will have 5 trainers available to them (the player may not even use them, I know I never do).

I may still give other Speakers/Masters some vendor options. I'll give it some thought.

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Re: Characters

Post  RightHandofSithis on Tue Jan 10, 2012 12:38 pm

That sounds good to me.

I think when I make a Db character, I'll put Roggar in the Dawnstart Sanctuary just to piss off Nazir (I didn't kill Cicero).

Yeah B**ch! That's for forsaking the f***ing Tenets and following Astrid in the f***ing first place.
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Re: Characters

Post  EPK22 on Tue Jan 10, 2012 12:54 pm

Yea, I had Cicero in mind when I made up Roggar, especially for those who killed off poor Cicero and miss the crazy little bastard. He's probably more fitting for the DB and hopefully the player makes that connection.

Cicero + Roggar is enough crazy to = Nazir loosing his own mind, lol.

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Re: Characters

Post  RightHandofSithis on Tue Jan 10, 2012 2:40 pm

And then we end up with a third nutcase.
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Re: Characters

Post  SunnyDayCloud on Tue Jan 10, 2012 6:30 pm

Wow EPK22, those char suggestions are really awesome! =D

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Re: Characters

Post  RightHandofSithis on Tue Jan 10, 2012 6:34 pm

I'll add these to the original list.
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Re: Characters

Post  RightHandofSithis on Thu Mar 01, 2012 1:44 am

I know I've marked the Characters as done, but something just poped into my head. Necromancy.

I know the MT would never support necromancy within their group (Upholding traditional Dunmer law and whatnot), but i'm sure it would add to the feel of 'Evil" to the Dark Brotherhood, and so, I was thinking of just adding a recruitable Necromancer just for the DB.

I know some may see this mod as being an "Assassin' type mod than a 'Magic' Type mod, but I'm just throwing the idea out there.

I'm thinking an Altmer Lich, over 200 years old, a son/daughter of Manimarco and thus was a high ranking member of the Order of the Black Worm, currently living is isolation.

How does that sound to everyone?
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Re: Characters

Post  SunnyDayCloud on Thu Mar 01, 2012 6:11 am

Sounds awesome to me! we should make his recruitment quest awesome as well!
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Re: Characters

Post  RightHandofSithis on Thu Mar 01, 2012 11:53 am

Cool sounds good, I'll write up his details.

And would you mind taking care of his recruitment under the side assassinations?

Speaking of which, are you cool with them now?
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Re: Characters

Post  RightHandofSithis on Fri Mar 02, 2012 1:26 pm

Our necromancer's details have been added. His name is Volandil.

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